Weapons (binding wkc2)

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Contents

[edit] Swords

[edit] General info and Playstyle

  • This skill set is the most versatile in all of White Knight Chronicles. You can basically do anything with it - deal damage, "tank", support or cast magic.
  • With good base stats your overall abilities can be better than the original class but will generally not be as useful compare to the original.
  • For example with a powerful Short Sword your MAG can be higher than a pure mage's and can deal more MAG damage but your casting time will be slower and you'll use more MP per attack (unless you invest in the Lore's).
  • Support skills are also pretty mixed, to match all existing roles. For example, it can raise both attack stats, both defenses or drain mana.
  • All weapons of this skill tree are one handed, so a shield can be equipped in the other hand, for additional defense.

[edit] Sword Mage Sub-Class

Sword Mages are short sword users who use daggers to deal spell damage that can match (and sometime exceed) the spell damage of a staff mage. There are many advantages to dealing spell damage with daggers instead of staves so for more information on how to be a Sword Mage see the Sword Mage section here.

[edit] Strengths

STR, AGI & DEX from most important to least. If you intend on being a Sword Mage user replace DEX for INT.

  • Can fill in any role, if playing with random people.
  • Role can be changed mid combat, if necessary.
  • Action ring recharges quicker, than that of most other skill sets (dependent on your armor).
  • Can use Slash, Strike & Thrust attacks, with Furious Blade being one of the most powerful slash attacks of all classes.
  • By acting as a Red Mage (Sword Mage) your spells are less likely to be interrupted as you can block with your shield or dodge with high AGI stats that a pure mage wouldn't have.
  • Can use strong "Void" ranged slash type attacks to lure enemies.
  • Mantra is a very good replacement for Heal II as it casts quicker and has less chance of interruption.

[edit] Weaknesses

  • Arguably not as efficient as the "original". Its versatility is compromised by slow spell casting times, no MP reduction skills, poor AoE Melee attacks, significant reduction in DEF when Twin Blades and Daredevil Stance are used, lack of supportive skills for allies, like spear class. Other damage dealers deal larger hits.
  • Other than that, see weakness section of other weapons, depending on role.
  • Can be complicated if you intend on switching command sets during quests. It's not always obvious which role is best in a battle without previous experience.
  • For role changing in combat, many command slots will be used which can be slow and confusing. Also, your Avatar will have few leftover item slots as these will often be taken up by your elemental swords, MP pots and the like.
  • No aerial thrust attacks.

[edit] Longswords

[edit] General info and Playstyle

  • This one of 3 melee damage skillsets. The others are Axe & Short Sword.
  • It focuses on high accuracy and attack speed to defeat enemies.
  • It relies primarily on STR and DEX. STR for attack increase, and DEX for hit accuracy.
  • It can decrease the enemy's attack speed, as well as lowering their magic power.
  • It has several support skills, that are based on these. It can also increase your own power and accuracy, while lowering enemy's speed and magic resistance.

[edit] Strengths

  • High accuracy and damage output.
  • Only class with RES lowering skills, so very good support class for mages.
  • Decreases enemy's magic damage, so it mitigates one of it's weaknesses and the enemies damage overall.
  • Passive skill, which increases Action ring speed as HP gets lower.

[edit] Weaknesses

  • Typically, average damage lower than that of the Axe Class.
  • High damage attracts enemy attention. So Heavy armor is recommended in order to compensate for it.
  • Heavy armor results in low RES, so longsword users are very susceptible to magic attacks.
  • Very slow, because LS weapons are "heavy", as well as recommended armor type.
  • Very few strike type attacks.
  • Inability to regain MP unless potions are used.

[edit] Axes

[edit] General info and Playstyle

  • It focuses on powerful attacks and gets better with increased attack power.
  • It relies on STR and DEX, Strength for damage output and Dexterity for hit accuracy.
  • It has several support skills, to improve it's own damage potential, as well as that of other party members.

[edit] Strengths

  • High damage output, killing enemies quicker.
  • Increases weapon damage potential of other party members.
  • Killing enemies quicker results in less damage taken and lower mana consumption.

[edit] Weaknesses

  • High damage attracts enemy attention. So Heavy armor is recommended, to mitigate it.
  • Damage spread may vary a lot, because of low dex.
  • Heavy armor results in low RES, so axe users are very susceptile to magic attacks.
  • Very slow, because Axes are "heavy", as well as recommended armor type.
  • Thrust attacks are very weak.

[edit] Spears

[edit] General info and Playstyle

  • This skill set is a bit different from the rest, because it requires the player to think "out of the box".
  • Your primary goal is to draw enemy attention and protect your allies, not to deal damage. This is called "tanking".
  • To achieve this, the skill set provides several active and passive skills, that increase your HP and defenses, so you can take the incoming barrage.
  • It has several support skills, that increase your own DEF/RES, two moves to draw attention and a few close bursts, that reduce damage to you and allies.

[edit] Strengths

  • When your allies are not attacked by big enemies, they can fight much more effective, because they don't need healing and are not interrupted.
  • When you have the attention of all enemies, their damage output is reduced because your defenses are higher than rest of the party, so less healing is required overall.
  • The damage reducing skills from this set are unique (comparable to elite enemies defensive mode).
  • At higher GRs (24+) some missions do not allow knights, but enemies deal so much damage, that the party cannot survive without a spear user.
  • Strong thrust attacks.

[edit] Weaknesses

  • Weakest class, when it comes to damage output.
  • Low damage prolongs fights, so unless you compensate that by drawing attention so allies can deal more damage, spear can be more a liability to parties, than an asset.
  • Needs heavy armor, which is slow and has low RES. So you must have a secondary light or medium set with RES, when fighting casters.
  • Using a shield further slows you down.
  • Very few strike type attacks.

[edit] Bows

[edit] General info and Playstyle

  • Bow users usually stay far away from the enemy and shoot arrows at their weak spots.
  • Bows are not really powerful, so they won't do much damage with single attacks.
  • Passive skills such as double and triple shot occasionally raise damage output.
  • Bows are "light", so they act very often, offsetting their low damage.
  • Its passive ability to increase AC with attacks makes it even easier to acquire AC for status tips and mp recovery.
  • The skill set has many powerful support abilities, so bow users are better off supporting other damage classes, than trying to deal damage themselves.
  • Some skills raise the users evasion or decrease the enemies hit rate, so it's easy to avoid hostile non-magic attacks.

[edit] Strengths

  • Powerful support skills. Tips for example can inflict status' such as silence, sleep and paralysis stopping enemies in their tracks.
  • Ranged attacks can hit enemies in weaker areas like the head or belly. This ability is useful when Breaking for drops and aerial targets, but will draw high amounts of aggro.
  • Being far away from the enemy often avoids their area attacks.
  • Boosting evasion combined with accuracy lowering skills and high AGI can avoid a vast majority of melee based attacks.
  • Since battles are fought at a distance DEF for melee attack is not so important, light armor can be worn, for higher speed and magic defense from enemy ranged magics.
  • MP recovery skill saves money on mana potions.
  • Ranged attacks can kill single enemies in a group, without getting the rest hostile.

[edit] Weaknesses

  • Low defense can quickly get the user killed, if evasion skill ends unexpectedly.
  • Medium damage potential prolongs fights.
  • Attacking big enemy's heads makes them enraged sooner.

[edit] Staves

[edit] General info and Playstyle

  • This skillset is a also bit different from the rest, because it should not be used by itself.
  • Staves have the highest magic power in game, so they are perfect for offensive magic.
  • It is basically used for ranged damage or support, depending on the playstyle you prefer.
  • It provides many support skills for elemental and divine magic.
  • There are several skills, that increase magic damage, shorten cast time and reduce mana costs of spells.

[edit] Strengths

  • Also see strengths of Elemental Magic
  • Can restore mana of party members, near the user.
  • Some of it's attacks have medium range, so you don't need to go into enemy melee range.
  • Spells can be interrupted through enemy attacks that knock you down, until their

animation begins. So the passive casttime reducing skills are very helpful.

  • Can drain mana from enemies, to replenish it's own. This does not prevent the enemy from using magic.
  • Using light armor results in quick action gauge recharge.

[edit] Weaknesses

  • Without magic skillsets, this is bascially useless.
  • Staffs have lowest attack power in game, so you should not use it's melee skills, unless you're forced to (can happen sometimes in Vellgander).
  • It's defensive capabilities are very lacking, so you stay at range and rely on other party members to protect you.
  • You prefer light armor, because it has INT enchanments, but these have the lowest DEF, further weakening your defenses.
  • Has only one slash attack.

Related Threads

Bind Weapons And Armor - last post by @ Feb 9, 2010
WKC2 Weapons and Armor Chest List Complete - last post @ Jul 9, 2011
binding weapon - last post by @ Jun 19, 2011
Last edited by sandviper13 on 9 August 2012 at 16:53
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