| White Knight Chronicles II » Weapons |
Weapons are the fundamental equipment in White Knight Chronicles, used for attacking. They come in 7 varieties, and with such a huge list, they have been split by their type. Below you'll find descriptions about each of the weapon varieties:
Contents |
[edit] Weapons Details
Each weapon have a somewhat different set up on what Stats affect the moves but if some generalization can be made it is:
- Thrust: moves tend to have DEX as at least one of maximum two modifiers.
- Strike: moves tend to have STR as at least one of maximum two modifiers.
- Slash: moves tend to have AGI as at least one of maximum two modifiers.
Attacks with an elemental property tend to use INT as one of maximum two modifiers.
There are several exceptions to this so consult appropriate skill tree here on Neoseeker where all moves dependency is listed.
[edit] Axes
Axes use mainly STR but also DEX and some AGI depending on move.
See skill tree for complete list of the moves dependency.
[edit] Bows
Bows use mainly DEX but also INT and STR as modifier depending on move.
Sting: 50% STR/50% DEX Bull’s Eye: 50% INT/50% DEX Blast Tip/Blast Salvo: 100% STR Double Nock/Triple/Knock: 100% DEX Needle 100% DEX All shots with elemental properties: 50% INT/50% DEX All shots with added status effects: 100% DEX
[edit] Longswords
Longswords use mainly AGI and STR but also DEX and INT depending on move.
See skill tree for complete list of the moves dependency.
[edit] Spears
Spears use mainly DEX and VIT but also AGI and to a minor extent STR depending on move.
See skill tree for complete list of the moves dependency.
[edit] Staves
Staves use mainly SPR but also STR, DEX and INT depending on move.
See skill tree for complete list of the moves dependency.
[edit] Swords
Swords use STR, AGI, DEX and INT in various combinations depending on move.
See skill tree for complete list of the moves dependency.
[edit] Magic
Elemental spells use only INT as modifier and healing spells use only SPR.


