[edit] Skill Tree
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| Styles: | |||||||||
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| Elements: |
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| # | Skill Name | Type | Style | Element | AC (Skill) | AC (Combo) | MP | Description | Requirements | SP |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Staff Strike | 0 | 1 | 0 | A basic vertical strike. | Initial | 0 | |||
| 2 | Staff Prod | 0 | 1 | 4 | A blunt strike made with the head of the staff. | Initial | 1 | |||
| 3 | Staff Wallop | 0 | 2 | 10 | A horizontal sweeping blow. | Staff Prod(#2) Staff Master 3 (#45) |
2 | |||
| 4 | Double Bash | 0 | 3 | 20 | A follow-through strike that lands two hits. | Staff Wallop (#3) Staff Master 5 (#47) |
4 | |||
| 5 | Mana Slash | 0 | N/A | 4 | A mid-range magic attack which deals slash damage. | Staff Master 2 (#44) | 2 | |||
| 6 | Mana Thrust | 0 | N/A | 4 | A mid-range magic attack which deals thrust damage. | Mana Slash (#5) | 2 | |||
| 7 | Mana Strike | 0 | N/A | 4 | A mid-range magic attack that inflicts magical strike damage. | Mana Thrust(#6) | 2 | |||
| 8 | Divine Hammer | 0 | N/A | 10 | A mid-range magic attack which smashs the soul of the target. | Mana Strike (#7) Staff Master 5 (#47) |
4 | |||
| 9 | +Astral Pain | AoE |
2 | N/A | 0 | A stream of magic decimates all within its range. | Complete Resident Quest: 'Mage Finder' |
4 | ||
| 10 | Flame Staff | 0 | 1 | 2 | A blunt strike from a weapon wreathed in flame. | Staff Master 1 (#43) | 1 | |||
| 11 | Flameshock | 0 | 1 | 6 | An attack imbued with the power of an ancient fire spirit. | Flame Staff (#10) | 2 | |||
| 12 | Fire Spirit's Ire | 0 | 2 | 12 | A powerful attack fueled by the wrath of an ancient Salamander's spirit. | Flameshock (#11) Staff Master 3 (#45) |
4 | |||
| 13 | +Melting Pain | 2 | N/A | 0 | A ring of flames that reduces all it encloses to cinders. | Astral Pain (#9) Fire Spirit's Ire (#12) |
4 | |||
| 14 | Ice Staff | 0 | 1 | 2 | A blunt strike from a weapon encased in ice. | Staff Master 1 (#43) | 1 | |||
| 15 | Iceshock | 0 | 1 | 6 | An attack imbued with the power of a water spirit. | Ice Staff (#14) | 2 | |||
| 16 | Water Spirit's Ire | 0 | 2 | 12 | A powerful attack filled with the wrath of an ancient Undine's spirit. | Iceshock (#15) Staff Master 3 (#45) |
4 | |||
| 17 | +Freezing Pain | 2 | N/A | 0 | A fang of ice freezes all it touches. | Astral Pain (#9) Water Spirit's Ire (#16) |
4 | |||
| 18 | Wind Staff | 0 | 1 | 2 | A blunt strike from a weapon surrounded by wind. | Staff Master 1 (#43) | 1 | |||
| 19 | Windshock | 0 | 1 | 6 | An attack imbued with the power of a wind spirit. | Wind Staff (#18) | 2 | |||
| 20 | Wind Spirit's Ire | 0 | 2 | 12 | A powerful attack swirling with the wrath of an ancient Sylph's spirit. | Windshock (#19) Staff Master 3 (#45) |
4 | |||
| 21 | +Buffeting Pain | 2 | N/A | 0 | A vortex envelops all within its dominion. | Astral Pain (#9) Wind Spirit's Ire (#20) |
4 | |||
| 22 | Earth Staff | 0 | 1 | 2 | A blunt strike from a weapon hewn in stone. | Staff Master 1 (#43) | 1 | |||
| 23 | Earthshock | 0 | 1 | 6 | An attack imbued with the power of an earth spirit. | Earth Staff (#22) | 2 | |||
| 24 | Earth Spirit's Ire | 0 | 2 | 12 | A powerful attack hewn with the wrath of an ancient Gnome's spirit. | Earthshock (#23) Staff Master 3 (#45) |
4 | |||
| 25 | +Shuddering Pain | 2 | N/A | 0 | A chasm of earth ensnares all within its domain. | Astral Pain (#9) Earth Spirit's Ire (#24) |
4 | |||
| 26 | Spell Boost | MAG Up / RES Down (Lasts 60 Seconds) |
0 | N/A | 5 | A mystic art that raises Magic while lowering Resistance. | Staff Master 2 (#44) | 2 | ||
| 27 | Magic Boost | MAG Up / RES Down (Lasts 30 Seconds) |
0 | N/A | 10 | A mystic art that greatly raises Magic while lowering Resistance. | Liberating Prayer (#32) Staff Master 5 (#47) |
3 | ||
| 28 | Spell Barrier | RES Up / MAG Down (Lasts 60 Seconds) |
0 | N/A | 5 | A mystic art that raises Resistance while lowering Magic. | Staff Master 2 (#44) | 2 | ||
| 29 | Magic Barrier | RES Up / MAG Down (Lasts 30 Seconds) |
0 | N/A | 10 | A mystic art that greatly raises Resistance while lowering Magic. | Liberating Prayer (#32) Staff Master 5 (#47) |
3 | ||
| 30 | Nature Meld | Aggro. Down | 0 | N/A | 10 | A magic field helps the user blend into their surroundings averting enemy attention. |
Spell Boost (#26) Spell Barrier (#28) |
2 | ||
| 31 | Mana Parasite | MP Leech | 1 | N/A | 0 | An ancient technique used to leech MP from the target. | Staff Master 3 (#45) | 3 | ||
| 32 | +Liberating Prayer | 1 | N/A | 0 | A special technique which removes both Silence and Poison from the user. | Nature Meld (#30) Staff Master 4 (#46) |
3 | |||
| 33 | Stealth Magic | Evasion Up (Lasts 30 Seconds) |
1 | N/A | 0 | A long-lost art that obscures the user and raises their evasion. | Magic Boost (#27) Magic Barrier (#29) |
3 | ||
| 34 | +Goddess' Blessing | 2 | N/A | 0 | A blessing bestowed by the Goddess restores a small amount of HP to all allies in range. | Stealth Magic (#33) | 4 | |||
| 35 | +Spirit's Blessing | 3 | N/A | 0 | A blessing of the souls restores a small amount of MP to all allies in range. | Goddess' Blessing (#34) | 5 | |||
| 36 | +Phoenix's Prayer | 3 | N/A | 0 | A forbidden spell which sacrifices the life of the user to revive all fallen allies in range. | Spirit's Blessing (#35) | 5 | |||
| 37 | +Zero Reset | 3 | N/A | 0 | A mystic art that cures all nearby allies of any status ailments (including positive ones). | Phoenix's Prayer (#36) | 5 | |||
| 38 | Fire Seeker | Fire Affinity Up (Lasts 60 Seconds, +20% damage) |
2 | N/A | 0 | The Salamander's spirit raises the user's Fire Elemental Affinity. | Fire Spirit's Ire (#12) Staff Master 5 (#47) |
4 | ||
| 39 | Water Seeker | Eater Affinity Up (Lasts 60 Seconds, +20% damage) |
2 | N/A | 0 | The Undine's spirit raises the user's Water Elemental Affinity. | Water Spirit's Ire (#16) Staff Master 5 (#47) |
4 | ||
| 40 | Wind Seeker | Wind Affinity Up (Lasts 60 Seconds, +20% damage) |
2 | N/A | 0 | The Sylph's spirit raises the user's Wind Elemental Affinity. | Wind Spirit's Ire (#20) Staff Master 5 (#47) |
4 | ||
| 41 | Earth Seeker | Earth Affinity Up (Lasts 60 Seconds, +20% damage) |
2 | N/A | 0 | The Gnome's spirit raises the user's Earth Elemental Affinity. | Earth Spirit's Ire (#24) Staff Master 5 (#47) |
4 | ||
| 42 | Angelic Voice | 1 | N/A | 0 | A divine spell which increases the Heal potency of the next skill. | Complete Resident Quest: 'A Sister's Song' |
5 | |||
| 43 | Staff Master 1 | Able to learn additional skills and make upto 3-hit combos. | Initial | 2 | ||||||
| 44 | Staff Master 2 | Able to learn additional skills and make upto 4-hit combos. | Staff Master 1 (#43) | 4 | ||||||
| 45 | Staff Master 3 | Able to learn additional skills and make upto 5-hit combos. | Staff Master 2 (#44) | 6 | ||||||
| 46 | Staff Master 4 | Able to learn additional skills and make upto 6-hit combos. | Staff Master 3 (#45) | 8 | ||||||
| 47 | Staff Master 5 | Able to learn additional skills and make upto 7-hit combos. | Staff Master 4 (#46) | 10 | ||||||
| 48 | Elemental Magic Prowess 1 | Slightly decrease the casting time for Elemental Magic Spells. | Staff Master 5 (#47) MP Up 1 (#56) INT Up 1 (#58) SPR Up 1 (#60) |
2 | ||||||
| 49 | Elemental Magic Prowess 2 | Slightly decrease the MP cost for Elemental Magic Spells. | Elemental Magic Prowess 1 (#48) | 3 | ||||||
| 50 | Elemental Magic Prowess 3 | Further decrease the casting time for Elemental Magic Spells. | Elemental Magic Prowess 2 (#49) MP Up 2 (#57) INT Up 2 (#59) SPR Up 2 (#61) |
4 | ||||||
| 51 | Elemental Magic Prowess 4 | Further decrease the MP cost for Elemental Magic Spells. | Elemental Magic Prowess 3 (#50) | 5 | ||||||
| 52 | Divine Magic Prowess 1 | Slightly decrease the casting time for Divine Magic Spells when a Staff is equiped. | Staff Master 5 (#47) MP Up 1 (#56) INT Up 1 (#58) SPR Up 1 (#60) |
2 | ||||||
| 53 | Divine Magic Prowess 2 | Slightly decrease the MP cost for Divine Magic Spellswhen when a Staff is equiped. | Divine Magic Prowess 1 (#52) | 3 | ||||||
| 54 | Divine Magic Prowess 3 | Further decrease the casting time for Divine Magic Spells when a Staff is equiped. | Divine Magic Prowess 2 (#53) MP Up 2 (#57) INT Up 2 (#59) SPR Up 2 (#61) |
4 | ||||||
| 55 | Divine Magic Prowess 4 | Further decrease the MP cost for Divine Magic Spells when a Staff is equiped. | Divine Magic Prowess 3 (#54) | 5 | ||||||
| 56 | MP Up 1 | Increases MP by 10. | Staff Wallop (#2) Mana Strike (#7) |
2 | ||||||
| 57 | MP Up 2 | Increases MP by 10. | Double Bash (#4) Divine Hammer (#8) Zero Reset (#37) MP Up 1 (#56) |
3 | ||||||
| 58 | INT Up 1 | Increases INT stat. by 5. | Staff Wallop (#3) Mana Strike (#7) Mana Parasite (#31) Liberating Prayer (#32) |
2 | ||||||
| 59 | INT Up 2 | Increases INT stat. by 5. | Double Bash (#4) Divine Hammer (#8) Zero Reset (#37) INT Up 1 (#58) |
3 | ||||||
| 60 | SPR Up 1 | Increases SPR stat. by 5. | Staff Wallop (#3) Mana Strike (#7) Mana Parasite (#31) Liberating Prayer (#32) |
2 | ||||||
| 61 | SPR Up 2 | Increases SPR stat. by 5. | Double Bash (#4) Divine Hammer (#8) Zero Reset (#37) SPR Up 1 (#60) |
3 |


