| 1
|
Hack
|
|
|
|
AGI/STR
|
0
|
0
|
A basic diagonal slash.
|
None
|
0
|
| 2
|
Cleave
|
|
|
|
AGI
|
0
|
0
|
A quick horizontal slash.
|
None
|
1
|
| 3
|
Fang
|
|
|
|
AGI/STR
|
1
|
0
|
A powerful downward slash.
|
None
|
1
|
| 4
|
Grinder
|
|
|
|
STR
|
1
|
0
|
A staggering blow struck with the base of the blade.
|
Cleave (#2)
|
1
|
| 5
|
Icy Fang
|
|
|
|
AGI/INT
|
1
|
2
|
A horizontal slash with a frozen blade.
|
Fang (#3)
|
1
|
| 6
|
Dual Fang
|
|
|
|
AGI
|
2
|
0
|
A quick swipe that lands twice.
|
Fang (#3), Grinder (#4)
|
2
|
| 7
|
Triple Fang
|
|
|
|
AGI/DEX
|
3
|
0
|
A vicious onslaught of consecutive blows.
|
Icy Fang (#5), Dual Fang (#6)
|
2
|
| 8
|
Deadly Fang
|
|
|
|
AGI/DEX
|
4
|
20
|
A brutal combo that culminates with a devastating slash.
|
Giant Claw (#15), Placid Heart (#32)
|
4
|
| 9
|
Run Through
|
|
|
|
DEX/STR
|
0
|
0
|
A basic thrust.
|
Swordsman (#36)
|
1
|
| 10
|
Wolf's Grin
|
|
|
|
DEX
|
1
|
0
|
A sudden lunge from the middle guard position.
|
Run Through (#9)
|
2
|
| 11
|
Flame Fang
|
|
|
|
DEX/INT
|
1
|
2
|
A driving thrust made with a burning blade.
|
Wolf's Grin (#10)
|
1
|
| 12
|
Beast Claw
|
|
|
|
STR
|
0
|
0
|
An uppercut that can lift a foe when used in a combo.
|
Swordsman 2 (#37)
|
1
|
| 13
|
Dragon Claw
|
|
|
|
STR
|
1
|
0
|
A move that uses centrifugal force to lift a foe when used in a combo.
|
Beast Claw (#12)
|
1
|
| 14
|
Firewyrm Claw
|
|
|
|
STR/INT
|
1
|
2
|
A blazing, upward strike that lifts a foe when used in a combo.
|
Flame Fang (#11), Dragon Claw (#13)
|
1
|
| 15
|
Giant Claw
|
|
|
|
DEX
|
2
|
0
|
A wrenching move that can lift a foe when used in a combo.
|
Wolf's Grin (#10), Dragon Claw (#13), Swordsman 5 (#40)
|
2
|
| 16
|
Sky Fang
|
|
|
|
AGI/STR
|
0
|
0
|
A midair downward slash.
|
Swordsman 3 (#38)
|
1
|
| 17
|
Sky Grinder
|
|
|
|
AGI
|
0
|
0
|
A midair diagonal slash.
|
Sky Fang (#16)
|
1
|
| 18
|
Chastise
|
|
|
|
STR
|
0
|
0
|
A midair overhead strike with substantial power.
|
Swordsman 4 (#39)
|
1
|
| 19
|
Crackdown
|
|
|
|
STR
|
1
|
0
|
A strike that uses momentum to hammer foes in midair.
|
Chastise (#18)
|
1
|
| 20
|
Dragonfall
|
|
|
|
STR
|
2
|
0
|
A crippling midair blow of incredible power.
|
Crackdown (#19)
|
2
|
| 21
|
Spinning Blaze
|
|
|
|
STR/INT
|
2
|
4
|
A midair strike that smothers the target in flames of retribution.
|
Dragonfall (#20)
|
2
|
| 22
|
Void Strike
|
|
|
|
AGI/DEX
|
1
|
2
|
A long-range vacuum attack.
|
Swordsman 5 (#40)
|
1
|
| 23
|
Void Storm
|
|
|
|
AGI/DEX
|
2
|
4
|
A pair of long-range vacuum attacks.
|
Triple Fang (#7), Void Strike (#22)
|
2
|
| 24
|
+Void Crash
|
|
/ +Area Effect
|
|
STR
|
2
|
8
|
A wave of fighting spirit converted into a powerful area attack.
|
Void Storm (#23)
|
3
|
| 25
|
+Glacial Crash
|
|
/ +Area Effect
|
|
STR/INT
|
2
|
12
|
A devastating area attack that unleashes a frozen shockwave.
|
+Void Crash (#24)
|
3
|
| 26
|
Last Resort
|
|
/ HP Loss
|
|
STR
|
1
|
0
|
A devastating slash that consumes HP to land a critical hit.
|
Swordsman 2 (#37)
|
2
|
| 27
|
Serpent Fang
|
|
HP Boost
|
|
None
|
2
|
4
|
A special attack that leeches HP from a foe.
|
Swordsman 4 (#39)
|
2
|
| 28
|
Magic Ward
|
|
|
|
INT
|
0
|
4
|
A sudden attack that lowers an opponent's Magic.
|
Swordsman 3 (#38)
|
1
|
| 29
|
Magic Breaker
|
|
|
|
INT
|
1
|
8
|
A sudden attack that greatly lowers an opponent's Magic.
|
Swordsman 5 (#40)
|
2
|
| 30
|
Spirit Ward
|
|
|
|
SPR
|
0
|
4
|
A sudden attack that lowers an opponent's Spirit.
|
Swordsman 3 (#38)
|
1
|
| 31
|
Spirit Breaker
|
|
|
|
SPR
|
1
|
8
|
A mighty blow that greatly lowers an opponent's Spirit.
|
Swordsman 5 (#40)
|
2
|
| 32
|
Placid Heart
|
|
AC Boost
|
|
|
0
|
20
|
A move that restores AC by quieting the mind.
|
Magic Breaker (#29), Spirit Breaker (#31), Serpent Fang (#27)
|
3
|
| 33
|
Hunter's Aura
|
|
ACC Up/ EVA Down
|
|
|
0
|
4
|
A blast that raises accuracy while lowering evasion.
|
Swordsman (#36)
|
1
|
| 34
|
Warrior's Aura
|
|
ATK Up/ DEF Down
|
|
|
0
|
4
|
A blast that raises Attack while lowering Defense.
|
Swordsman 2 (#37)
|
1
|
| 35
|
Demon's Aura
|
|
ATK Up/ DEF Down
|
|
|
0
|
8
|
A blast that massively raises Attack while lowering Defense.
|
Warrior's Aura (#34), Swordsman 4 (#39)
|
2
|
| 36
|
Swordsman
|
|
Ability Up
|
|
|
|
|
Needed for some longsword skills. Allows three-hit combos.
|
None
|
1
|
| 37
|
Swordsman 2
|
|
Ability Up
|
|
|
|
|
Needed for some longsword skills. Allows four-hit combos.
|
Swordsman (#36)
|
1
|
| 38
|
Swordsman 3
|
|
Ability Up
|
|
|
|
|
Needed for some longsword skills. Allows five-hit combos.
|
Swordsman 2 (#37)
|
2
|
| 39
|
Swordsman 4
|
|
Ability Up
|
|
|
|
|
Needed for some longsword skills. Allows six-hit combos.
|
Swordsman 3 (#38)
|
3
|
| 40
|
Swordsman 5
|
|
Ability Up
|
|
|
|
|
Needed for some longsword skills. Allows seven-hit combos.
|
Swordsman 4 (#39)
|
4
|
| 41
|
HP Up
|
|
Ability Up
|
|
|
|
|
Permanently adds +20 to Max HP.
|
Swordsman (#36)
|
2
|
| 42
|
HP Up (Lv. 2)
|
|
Ability Up
|
|
|
|
|
Permanently adds +20 to Max HP.
|
Swordsman 2 (#37), HP Up (#41)
|
2
|
| 43
|
HP Up (Lv. 3)
|
|
Ability Up
|
|
|
|
|
Permanently adds +20 to Max HP.
|
Swordsman 3 (#38), HP Up (Lv. 2) (#42)
|
3
|
| 44
|
HP Up (Lv. 4)
|
|
Ability Up
|
|
|
|
|
Permanently adds +20 to Max HP.
|
Swordsman 4 (#39), HP Up (Lv. 3) (#43)
|
3
|
| 45
|
HP Up (Lv. 5)
|
|
Ability Up
|
|
|
|
|
Permanently adds +20 to Max HP.
|
Swordsman 5 (#40), HP Up (Lv. 4) (#44)
|
3
|
| 46
|
STR Up
|
|
Ability Up
|
|
|
|
|
Permanently adds +2 to Strength.
|
Swordsman (#36)
|
2
|
| 47
|
STR Up (Lv. 2)
|
|
Ability Up
|
|
|
|
|
Permanently adds +2 to Strength.
|
Swordsman 3 (#38), STR Up (#46)
|
2
|
| 48
|
STR Up (Lv. 3)
|
|
Ability Up
|
|
|
|
|
Permanently adds +3 to Strength.
|
Swordsman 5 (#40), STR Up (Lv. 2) (#47)
|
3
|
| 49
|
VIT Up
|
|
Ability Up
|
|
|
|
|
Permanently adds +2 to Vitality.
|
Swordsman 2 (#37)
|
2
|
| 50
|
VIT Up (Lv. 2)
|
|
Ability Up
|
|
|
|
|
Permanently adds +2 to Vitality.
|
Swordsman 4 (#39)
|
2
|