Guild Rank Quests
The main purpose of the Guild Rank Quests are to gain experience for your avatar, gain Guild Rank Points for raising your Guild Rank, and acquiring a variety of different items:
 Accessing The Quests
All bought quests can be accessed in solo mode via World Map. In WKC1 you were only be able to control your avatar while doing a quest and after completing it, there was no harvest reset in your georama. Its different in WKC2. You have your whole party and the harvest will be reset. Take note that in Solo you should NOT have a full inventory as it will prevent you from completing quests.
Update: Online Servers will be shut down on June 18, 2013.
The game uses a system called GeoNet to manage and play the online quests. To access the quests you need to select GeoNet from the Main Menu (press the button to make the main menu appear). This will display the following options:
- Enter GeoNet
- Online Status
- Friends List
Selecting Enter GeoNet will connect you to the online server where you'll be given sub-menu's allowing you to create a room (via selecting the My Town option). You can see what the GeoNet main menu looks like to the right.
From My Town menu, you can either create a new room or select a previously created room (more details on how to do this on the GeoNet page). When you've entered your GeoNet room, you can either create a quest or join a new one.
 Guild Experience Chart
White Knight Chronicles 2 has several differences from the previous title:
- Total of 30 GR Ranks
- When reaching the next GR Rank, your GR points are reset to 0 (it is no longer culmulative)
[Compiling EU GR Point requirements as the JP values have been changed.]
|Guild Rank 1||1000||?||Guild Rank 16||900.000||2.500.000|
|Guild Rank 2||3000||?||Guild Rank 17||1.200.000||3.000.000|
|Guild Rank 3||6000||?||Guild Rank 18||1.500.000||3.500.000|
|Guild Rank 4||8000||?||Guild Rank 19||1.750.000||4.000.000|
|Guild Rank 5||10.000||?||Guild Rank 20||2.000.000||4.500.000|
|Guild Rank 6||12.000||?||Guild Rank 21||2.250.000||5.000.000|
|Guild Rank 7||16.000||?||Guild Rank 22||2.500.000||5.500.000|
|Guild Rank 8||20.000||?||Guild Rank 23||3.000.000||6.000.000|
|Guild Rank 9||30.000||?||Guild Rank 24||4.000.000||7.000.000|
|Guild Rank 10||40.000||?||Guild Rank 25||5.000.000||8.000.000|
|Guild Rank 11||50.000||?||Guild Rank 26||6.000.000||9.000.000|
|Guild Rank 12||80.000||200.000||Guild Rank 27||7.000.000||10.000.000|
|Guild Rank 13||150.000||1.000.000||Guild Rank 28||8.000.000||11.000.000|
|Guild Rank 14||300.000||1.500.000||Guild Rank 29||9.000.000||12.000.000|
|Guild Rank 15||600.000||2.000.000||Guild Rank 30||10.000.000||13.000.000|
The WKC1 quests make an appearance in WKC2 and are played with the same conditions as intended:
- No Arc Knights
- 4-Player Party
- Ranking has been tweaked to focus more on sub-quests (Best Served Cold for example requires the sub-quest to achieve an S Rank.)
- Enemy attack-type weaknesses have been changed (although most Elemental Weaknesses have remained the same)
The battle system, equipment and all other aspects of the combat experience are played out with the new WKC2 system.
When you successfully complete a quest, the next georama you visit will reward you with items. See Georama Quest Rewards for more infos.