Essential Skill Guide

  • It is not necessary to learn a skilltree to 100%, to be good at it. If you want the trophy for mastering all 8 trees you should still do so, but after you got it and reincarnated four times, this is not necessary any more.
  • Note that this guide is based on personal opinions and experience, so some skills can be debated.
  • This page lists only the most important skills of each tree, so you can distribute the remaining points in passive skills.
  • Numbers in (Brackets) are the SP cost of a skill.

Contents

[edit] See Also


[edit] Weapon Skillsets

[edit] Axe

  • SP: 112
Axe Master
Axe Master 2
Axe Master 3
Axe Master 4
Axe Master 5
Crush
Pulverise
Nightmare
Dervish
Assault
Deathdriver
Tackle
+Heavy Cannon
+Aftermath
HP Up
Axe/Cudgel Prowess 1,2
Battle Cry
War Cry: Stacks with next skill.
+Rallying Cry: Only ATK raising skill for party in WKC 2.
Arm Buster
Armour Buster
Blindswing: Don't use this, unless enemy is staggered.
Soulscratcher
Knockout Blow
Arm Shatter
Armour Shatter: Use this often on bosses, so everyone deals more damage. Better than mollify.
Crowd Control: Use this, when you have enemy attention for long time, to dea more damage.
HP Up 2
Str Up 1, 2
VIT Up 1, 2
Axe/Cudgel Prowess 3

Optional

Jawbreaker (2): Use this, to attack enemy vital areas (like head) to deal more damage.
Catapult (3): Use this, to attack enemy vital areas (like head) to deal more damage.
Bull Charge (2): Use this, to attack enemy vital areas (like head) to deal more damage.
Corkscrew (3): Use this, to attack enemy vital areas (like head) to deal more damage.
Fearmonger: Reduce aggro, if you die to often.

[edit] Bow

SP: 113

Bowmaster
Bowmaster 2
Bowmaster 3
Bowmaster 4
Bowmaster 5
Bull's Eye
Double Nock
Triple Nock: Primary attack for enemies weak to thrust, slash or no weakness.
Blast Tip
Blast Salvo
Burst Tip: Primary attack enemies weak to strike.
Angel's Wing: Don't use against strong enemies. Tripple knock deals more damage.
+Needle
+Judgment
+Pierce
MP Up 1,2
AGI Up 1,2
DEX Up 1,2
Medicinal, Magical, Explosive Expertise
Bolt Doubler: Gives a chance of dealing 2x damage. DEX increases it.
Bolt Trippler: Gives a chance of dealing 2x damage. DEX increases it.
Focus: Gain more AC from attacks.
Healer's Hymn: Heal HP for 1 AC.
Spirit Hymn: Heal ~25% mana for 1 AC.
Smoke Shot
Dark Shot: Reduce enemy accuracy. With Conceal, they miss you very often.
Poison Tip
Stun Tip: Add chance of Paralyze to your attacks for 30 sec. Some enemies immune to it.

Optional

Angel's Hymn (3): Revives Party Member for 1 AC. Quicker than raise, but chance of failure.
+Hurricane Song (3): Haste on you and party members near you for 1 AC.
Hawk Eye (2)
Eagle Eye (2): Incrase ACC, while lowering EVA.
Camouflage (2): Reduce aggro.
Conceal (3): Increase EVA
Hunters Sense (1): Analyze enamy weaknesses.
Sleep Tip (2): Add chance of sleep to your attacks for 30 sec. Some enemies immune to it.
Mute Tip (2): Add chance of mute to your attacks for 30 sec. Some enemies immune to it.

[edit] Longsword

  • SP: 133
Swordsman
Swordsman 2
Swordsman 3
Swordsman 4
Swordsman 5
Dual Fang
Triple Fang
Deadly Fang
Wolf's Grin
Dragon Fang
Final Fang
Grinder
Void Strike
Void Storm
+Void Crash
Warriors Aura
Hunters Aura
Demons Aura
Magic Ward
Spirit Ward
Last Resort
Streak Rush
Anchor Blade
HP Up 1, 2
STR Up 1, 2
VIT Up 1, 2
Longsword/Katana Prowess 1,2
Adrenaline Rush

Optional

Spirit Breaker (4): Reduce enemy RES, if mages are in your party.
Magic Breaker (4): Reduce enemy MAG.
Serpent Fang (5): Leeches HP from enemy and heals user.
Avoid aerial attacks, because they are pretty weak.

[edit] Spear

  • 155
Spear Master 1
Spear Master 2
Spear Master 3
Spear Master 4
Spear Master 5
Hp Up 1
Hp Up 2
Vit Up 1
Vit Up 2
Spr Up 1
Spr Up 2
Shield Prowess 1
Shield Prowess 2
Shield Prowess 3
Spear Prowess 1
Spear Prowess 2
Spear Prowess 3
Guardian: This move is Highly recommended since it increases AC efficiency
Secure Field
Force Field: Use this move for strong enemies
Dispirit Field: Use this move in conjunction with Fore Field
+Support Field: Try to keep this on as it is a MP regeneration
Threaten
+Dauntless Charge
Counter Spear
+Inert Field: Good AoE area speed down move, good for getting aggro
+Tiger Rage: Good AoE to clear the area of enemies
Shield Splitter
Faultless Defense: Try to use this move when a strong move is charging, It blocks and then grants you HP.
+Body Shield
+Magic Shield
+Full Shield
Skewer
Pentalism
Sweep
Carve
Shield Bash
Unicorn Charge
Hoist
Air Lance
Air Charge
Air Stinger
Air Sweep
Feather Sweep
Gliding Lance
+Sonic Javelin 

[edit] Staff

  • 131 SP
Staff Master 1-5
Staff Prod
Staff Wallop
Double Bash
Mana Slash
Mana Thrust
Mana Strike
Divine Hammer
Spell Boost
Spell Barrier
Nature Meld
Mana Parasite
+Liberating Prayer
Magic Boost
Magic Barrier
Stealth Magic
+Godess Blessing
+Spirit Blessing
+Phoenix Prayer
+Zero Reset
MP Up
INT Up
SPR Up
Elemental Prowess 1, 2: Decreases casttime and mana cost.
Divine Prowess 1, 2: Decreases casttime and mana cost.
MP Up 2
INT Up 2
SPR Up 2
Elemental Prowess 3, 4: Decreases casttime and mana cost.
Divine Prowess 3, 4: Decreases casttime and mana cost.

Optional

Flame Staff (1)
Flame Shock (2)
Fire Spirit's Ire (4)
Fire Seeker (4): Increases Damage of fire spells by 20% for 1 minute.
Ice Staff (1)
Ice Shock (2)
Water Spirit's Ire (4)
Water Seeker (4): Increases Damage of water spells by 20% for 1 minute.
Wind Staff (1)
Wind Shock (2)
Wind Spirit's Ire (4)
Wind Seeker (4): Increases Damage of wind spells by 20% for 1 minute.
Earth Staff (1)
Earth Shock (2)
Earth Spirit's Ire (4)
Earth Seeker (4): Increases Damage of earth spells by 20% for 1 minute.

[edit] Short sword

  • SP: 134
Swordmaster
Swordmaster 2
Swordmaster 3
Swordmaster 4
Swordmaster 5
Back Slash
Moon Slash
Furious Blade
Helm Buster
Raging Blade
Windup Thrust
Assault Thrust
Sonic Edge
Sonic Shock
HP Up
AGI Up
DEX Up 
Sword/Cleaver/Shortsword Prowess 1,2
Rising Slash
Steel Swirl
Sky Slash
Sky Cleaver
Raid
Sky Swat 
Crescent Moon
Sky Smasher
HP Up (Lv. 2)
AGI Up (Lv.2)
DEX Up (Lv.2)
HP, AGI, DEX Up 3
Sword/Cleaver/Shortsword Prowess 3
Provoke: Required for all stances.
Arm Breaker
Shield Breaker
Counter Sword
Mana Leech: Costs 2 AC, steels MP from enemy.

Optional

  • Because of the swords versatility, at this point you must decide which fighting styles you want to use.
For melee damage
Twin Blades (10)
Twin Charge (3)
Twin Edge (4)
+Twin Aura (requires Flemron 108 Errand)
Daredevil Stance: Raises ATK, while lowering DEF.


For magic damage
Daredevil Stance (2)
Warlock Stance (2): Raises MAG, lowers RES
Learn essential elemental magic spells
For drawing attention
Guardian Stance (2)
Sentinel Stance (2)
Mantra (3): Shield must be equipped

[edit] Magic Skillsets

[edit] Divine Magic

  • 95 SP
Heal
Cure
Unbind
Awaken
+Heal
Fortify
Mana Barrier
Raise
Heal 2
Fatigue
Mollify
Healing Breeze
+Heal 2
Slow
Silence
Heal 3
Holy Light: Needed to kill undead enemies.
Healing Factor: Increases HP/MP reg, while not fighting.
+Heal 3
Uncurse
Unconfine
Unrestrain
Heal 4: Costs too much mana and time for in-combat use.
Healing Breeze 2
Haste
Refresh

Optional

Fate's Favor (5)
Angel's Favor (5)
MP Up (2, 3, 4)
SPR Up (2, 3, 4): Increases power of healing spells.
+Silence (4): For Reincarnation from GR 24+.


[edit] Elemental Magic

  • 88 SP
Fireball
+Bonfire
Icebolt
+Glacial Horn
Crosswind
+Thunderstorm
Stone Spear
+Quake
Flame Lance: Use this against weak enemies.
+Loki's Curse
Arctic Lance: Avoid this spell, too long animation.
+Siren's Tear
Windlash: Use this against weak enemies.
+Vayu's Breath
Rockslide: Avoid this spell, too long animation.
+Serquet's Kiss
Dragonfire: Primary attack spell for enemies weak to fire.
+Eruption
Icebreaker: Primary attack spell for enemies weak to ice.
+Blizzard
Lightning Bolt: Primary attack spell for enemies weak to wind.
+Hurricane
Rockskewer: Primary attack spell for enemies weak to earth. Very quick animation, so use also against enemies without weakness.
+Comet
Conflagration
Inundation
Electrocution
Disintegration
MP Up 1-3 (2,3,4)
INT Up 1-3 (2,3,4)

Optional

Ecplipse Gate (5): Deals non elemental damage, but very slow animation.
Soul Drain (4): Deal damage, while healing yourself. Heal 3 heals more HP.
+Immolate (5)
+Tidal Wave (5)
+Tempest (5)
+Meteor (5)
+Agni's Fury (6): Don't use this, too expensive.
+Cocytus Flood (6): Don't use this, too expensive.
+Njord's Breath (6): Don't use this, too expensive.
+Gaeas Pressure (6): Don't use this, too expensive.
+Final Apocalypse (5): Deals non elemental damage, but too expensive.
Spirit Lore: Decreases MP cost by 10%.

Related Threads

Essential Spear Skill - last post by @ Dec 21, 2011
Last edited by sandviper13 on 24 July 2012 at 18:07
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