Essential Skill Guide
- It is not necessary to learn a skilltree to 100%, to be good at it. If you want the trophy for mastering all 8 trees you should still do so, but after you got it and reincarnated four times, this is not necessary any more.
- Note that this guide is based on personal opinions and experience, so some skills can be debated.
- This page lists only the most important skills of each tree, so you can distribute the remaining points in passive skills.
- Numbers in (Brackets) are the SP cost of a skill.
 See Also
 Weapon Skillsets
- SP: 112
Axe Master Axe Master 2 Axe Master 3 Axe Master 4 Axe Master 5 Crush Pulverise Nightmare Dervish Assault Deathdriver Tackle +Heavy Cannon +Aftermath HP Up Axe/Cudgel Prowess 1,2 Battle Cry War Cry: Stacks with next skill. +Rallying Cry: Only ATK raising skill for party in WKC 2. Arm Buster Armour Buster Blindswing: Don't use this, unless enemy is staggered. Soulscratcher Knockout Blow Arm Shatter Armour Shatter: Use this often on bosses, so everyone deals more damage. Better than mollify. Crowd Control: Use this, when you have enemy attention for long time, to dea more damage. HP Up 2 Str Up 1, 2 VIT Up 1, 2 Axe/Cudgel Prowess 3
Jawbreaker (2): Use this, to attack enemy vital areas (like head) to deal more damage. Catapult (3): Use this, to attack enemy vital areas (like head) to deal more damage. Bull Charge (2): Use this, to attack enemy vital areas (like head) to deal more damage. Corkscrew (3): Use this, to attack enemy vital areas (like head) to deal more damage. Fearmonger: Reduce aggro, if you die to often.
Bowmaster Bowmaster 2 Bowmaster 3 Bowmaster 4 Bowmaster 5 Bull's Eye Double Nock Triple Nock: Primary attack for enemies weak to thrust, slash or no weakness. Blast Tip Blast Salvo Burst Tip: Primary attack enemies weak to strike. Angel's Wing: Don't use against strong enemies. Tripple knock deals more damage. +Needle +Judgment +Pierce MP Up 1,2 AGI Up 1,2 DEX Up 1,2 Medicinal, Magical, Explosive Expertise Bolt Doubler: Gives a chance of dealing 2x damage. DEX increases it. Bolt Trippler: Gives a chance of dealing 2x damage. DEX increases it. Focus: Gain more AC from attacks. Healer's Hymn: Heal HP for 1 AC. Spirit Hymn: Heal ~25% mana for 1 AC. Smoke Shot Dark Shot: Reduce enemy accuracy. With Conceal, they miss you very often. Poison Tip Stun Tip: Add chance of Paralyze to your attacks for 30 sec. Some enemies immune to it.
Angel's Hymn (3): Revives Party Member for 1 AC. Quicker than raise, but chance of failure. +Hurricane Song (3): Haste on you and party members near you for 1 AC. Hawk Eye (2) Eagle Eye (2): Incrase ACC, while lowering EVA. Camouflage (2): Reduce aggro. Conceal (3): Increase EVA Hunters Sense (1): Analyze enamy weaknesses. Sleep Tip (2): Add chance of sleep to your attacks for 30 sec. Some enemies immune to it. Mute Tip (2): Add chance of mute to your attacks for 30 sec. Some enemies immune to it.
- SP: 133
Swordsman Swordsman 2 Swordsman 3 Swordsman 4 Swordsman 5 Dual Fang Triple Fang Deadly Fang Wolf's Grin Dragon Fang Final Fang Grinder Void Strike Void Storm +Void Crash Warriors Aura Hunters Aura Demons Aura Magic Ward Spirit Ward Last Resort Streak Rush Anchor Blade HP Up 1, 2 STR Up 1, 2 VIT Up 1, 2 Longsword/Katana Prowess 1,2 Adrenaline Rush
Spirit Breaker (4): Reduce enemy RES, if mages are in your party. Magic Breaker (4): Reduce enemy MAG. Serpent Fang (5): Leeches HP from enemy and heals user. Avoid aerial attacks, because they are pretty weak.
Spear Master 1 Spear Master 2 Spear Master 3 Spear Master 4 Spear Master 5 Hp Up 1 Hp Up 2 Vit Up 1 Vit Up 2 Spr Up 1 Spr Up 2 Shield Prowess 1 Shield Prowess 2 Shield Prowess 3 Spear Prowess 1 Spear Prowess 2 Spear Prowess 3 Guardian: This move is Highly recommended since it increases AC efficiency Secure Field Force Field: Use this move for strong enemies Dispirit Field: Use this move in conjunction with Fore Field +Support Field: Try to keep this on as it is a MP regeneration Threaten +Dauntless Charge Counter Spear +Inert Field: Good AoE area speed down move, good for getting aggro +Tiger Rage: Good AoE to clear the area of enemies Shield Splitter Faultless Defense: Try to use this move when a strong move is charging, It blocks and then grants you HP. +Body Shield +Magic Shield +Full Shield Skewer Pentalism Sweep Carve Shield Bash Unicorn Charge Hoist Air Lance Air Charge Air Stinger Air Sweep Feather Sweep Gliding Lance +Sonic Javelin
- 131 SP
Staff Master 1-5 Staff Prod Staff Wallop Double Bash Mana Slash Mana Thrust Mana Strike Divine Hammer Spell Boost Spell Barrier Nature Meld Mana Parasite +Liberating Prayer Magic Boost Magic Barrier Stealth Magic +Godess Blessing +Spirit Blessing +Phoenix Prayer +Zero Reset MP Up INT Up SPR Up Elemental Prowess 1, 2: Decreases casttime and mana cost. Divine Prowess 1, 2: Decreases casttime and mana cost. MP Up 2 INT Up 2 SPR Up 2 Elemental Prowess 3, 4: Decreases casttime and mana cost. Divine Prowess 3, 4: Decreases casttime and mana cost.
Flame Staff (1) Flame Shock (2) Fire Spirit's Ire (4) Fire Seeker (4): Increases Damage of fire spells by 20% for 1 minute.
Ice Staff (1) Ice Shock (2) Water Spirit's Ire (4) Water Seeker (4): Increases Damage of water spells by 20% for 1 minute.
Wind Staff (1) Wind Shock (2) Wind Spirit's Ire (4) Wind Seeker (4): Increases Damage of wind spells by 20% for 1 minute.
Earth Staff (1) Earth Shock (2) Earth Spirit's Ire (4) Earth Seeker (4): Increases Damage of earth spells by 20% for 1 minute.
- SP: 134
Swordmaster Swordmaster 2 Swordmaster 3 Swordmaster 4 Swordmaster 5 Back Slash Moon Slash Furious Blade Helm Buster Raging Blade Windup Thrust Assault Thrust Sonic Edge Sonic Shock HP Up AGI Up DEX Up Sword/Cleaver/Shortsword Prowess 1,2 Rising Slash Steel Swirl Sky Slash Sky Cleaver Raid Sky Swat Crescent Moon Sky Smasher HP Up (Lv. 2) AGI Up (Lv.2) DEX Up (Lv.2) HP, AGI, DEX Up 3 Sword/Cleaver/Shortsword Prowess 3 Provoke: Required for all stances. Arm Breaker Shield Breaker Counter Sword Mana Leech: Costs 2 AC, steels MP from enemy.
- Because of the swords versatility, at this point you must decide which fighting styles you want to use.
- For melee damage
Twin Blades (10) Twin Charge (3) Twin Edge (4) +Twin Aura (requires Flemron 108 Errand) Daredevil Stance: Raises ATK, while lowering DEF.
- For magic damage
Daredevil Stance (2) Warlock Stance (2): Raises MAG, lowers RES Learn essential elemental magic spells
- For drawing attention
Guardian Stance (2) Sentinel Stance (2) Mantra (3): Shield must be equipped
 Magic Skillsets
- 95 SP
Heal Cure Unbind Awaken +Heal Fortify Mana Barrier Raise Heal 2 Fatigue Mollify Healing Breeze +Heal 2 Slow Silence Heal 3 Holy Light: Needed to kill undead enemies. Healing Factor: Increases HP/MP reg, while not fighting. +Heal 3 Uncurse Unconfine Unrestrain Heal 4: Costs too much mana and time for in-combat use. Healing Breeze 2 Haste Refresh
Fate's Favor (5) Angel's Favor (5) MP Up (2, 3, 4) SPR Up (2, 3, 4): Increases power of healing spells. +Silence (4): For Reincarnation from GR 24+.
- 88 SP
Fireball +Bonfire Icebolt +Glacial Horn Crosswind +Thunderstorm Stone Spear +Quake Flame Lance: Use this against weak enemies. +Loki's Curse Arctic Lance: Avoid this spell, too long animation. +Siren's Tear Windlash: Use this against weak enemies. +Vayu's Breath Rockslide: Avoid this spell, too long animation. +Serquet's Kiss Dragonfire: Primary attack spell for enemies weak to fire. +Eruption Icebreaker: Primary attack spell for enemies weak to ice. +Blizzard Lightning Bolt: Primary attack spell for enemies weak to wind. +Hurricane Rockskewer: Primary attack spell for enemies weak to earth. Very quick animation, so use also against enemies without weakness. +Comet Conflagration Inundation Electrocution Disintegration MP Up 1-3 (2,3,4) INT Up 1-3 (2,3,4)
Ecplipse Gate (5): Deals non elemental damage, but very slow animation. Soul Drain (4): Deal damage, while healing yourself. Heal 3 heals more HP.
+Immolate (5) +Tidal Wave (5) +Tempest (5) +Meteor (5) +Agni's Fury (6): Don't use this, too expensive. +Cocytus Flood (6): Don't use this, too expensive. +Njord's Breath (6): Don't use this, too expensive. +Gaeas Pressure (6): Don't use this, too expensive. +Final Apocalypse (5): Deals non elemental damage, but too expensive. Spirit Lore: Decreases MP cost by 10%.