Some monsters have breakable areas you can hit to get extra drops. For some monsters, an archer or mage can hit this area directly, for others you need to stagger them first.
Please note, that attacking vital spots (like heads) causes most big enemies to become enraged sooner, increasing their damage. So attacking these parts prior to knocking them down is not recommended, unless they are easy to defeat.
- Two-legged monsters (Golems, Trolls, Fire / Ice Giants, Treants) : Head (jump after stagger).
- One-Headed four-legged monsters (Rock Hound and Fenrir) : back (after stagger).
- Greavers : Tail and Torso.
- Two-Headed monsters (Cerberus and Grand Gigas) : Only their 2 heads can be broken.
- Fire / Ice / Earth / Wind Dragons and Lamia Comitis : Tail, Back (after stagger).
- Pyredaemos and Pyredaemos Rex : Head (jump) and turret.
- Wyverns : Tail and Torso.
- Ahwhanee : Back (after stagger). Its head can only be broken in WKC1 (jump)
Note - Not all enemies can be "broken" for extra drops including Spiders, Elemental lords, Wraith and Duke/General Gigas'. Also, breaking for drops should not be confused with Turn Breaks, the act of cancelling an enemy's charged attack to stagger them, although doing so will make it easier to attack it's vulnerable spot.
Related ThreadsStaggering, Breaks & Guardian Aura - last post by @ May 2, 2012
Break Drop Rates - last post by @ Feb 5, 2012
Breaking Pyredaemos Rex turret - last post by @ Jan 26, 2012