[edit] Skill Tree
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| Styles: | |||||||||
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| Elements: |
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| # | Skill Name | Type | Style | Element | AC (Skill) | AC (Combo) | MP | Description | Requirements | SP |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Shatter | 0 | 1 | 0 | A basic downward strike. | Initial | 0 | |||
| 2 | Crush | 0 | 1 | 4 | A strong crushing blow with considerable force. | Initial | 1 | |||
| 3 | Pulverise | 0 | 2 | 10 | A pair of back-and-forth strikes. | Crush (#2) Axe Master 3 (#47) |
4 | |||
| 4 | Nightmare | 0 | 3 | 20 | An all-out blow made with the full weight of the user behind it. | Pulverise (#3) Axe Master 5 (#49) |
6 | |||
| 5 | Full Swing | 0 | 1 | 0 | A sweeping slash made with great momentum. | Initial | 0 | |||
| 6 | Dervish | 0 | 1 | 4 | A spinning attack that flattens the target. | Initial | 1 | |||
| 7 | Assault | 0 | 2 | 10 | A swing performed while running. | Dervish (#6) Axe Master 3 (#47) |
4 | |||
| 8 | Deathdriver | 0 | 3 | 20 | A crushing flurry of charged slashes. | Assault (#7) Axe Master 5 (#49) |
6 | |||
| 9 | Smash | 0 | 1 | 0 | A basic thrust attack. | Initial | 0 | |||
| 10 | Tackle | 0 | 1 | 4 | A forceful thrust made from the shoulder. | Initial | 1 | |||
| 11 | Jawbreaker | 0 | 1 | 4 | A strike aimed at lifting the target into the air. | Crush (#2) | 2 | |||
| 12 | Catapult | 0 | 1 | 10 | A ground strike that can send foes flying into the air. | Jawbreaker (#11) Axe Master 3 (#47) |
4 | |||
| 13 | Bull Charge | 0 | 1 | 4 | A punishing upward slash that can lift a foe into the air. | Dervish (#6) | 2 | |||
| 14 | Corkscrew | 0 | 1 | 10 | A vortex of punishing slashes which can life a foe into the air. | Bull Charge (#13) Axe Master 3 (#47) |
4 | |||
| 15 | Sky Strike | 0 | 1 | 0 | A midair diagonal strike. | Jawbreaker (#11) Axe Master 4 (#48) |
2 | |||
| 16 | Sky Gasher | 0 | 1 | 0 | A midair diagonal slash. | Bull Charge (#13) Axe Master 4 (#48) |
2 | |||
| 17 | Full Impact | 0 | 1 | 4 | A midair overhead strike. | Sky Strike (#15) | 2 | |||
| 18 | Cannonball | 0 | 1 | 10 | A crushing midair overhead strike. | Full Impact (#17) | 4 | |||
| 19 | Mighty Chop | 0 | 1 | 4 | A massive midair overhead slash. | Sky Gasher (#16) | 2 | |||
| 20 | Thunder Jolt | 0 | 1 | 4 | A midair downwards thrust. | Tackle (#10) Axe Master 4 (#48) |
2 | |||
| 21 | Heavy Cannon | AoE |
0 | N/A | 12 | A long-range shockwave which tears up all targets in range. | Axe Master 1 (#45) | 3 | ||
| 22 | +Aftermath | AoE |
2 | N/A | 0 | A concentrated wave of fighting spirit is converted into a powerful AoE attack. | Heavy Cannon (#21) Axe Master 5 (#49) |
5 | ||
| 23 | Gale Cut | 0 | 1 | 2 | A horizontal swipe wrapped in gale-force winds. | Axe Master 1 (#45) | 1 | |||
| 24 | Tornado Revolver | 0 | 1 | 6 | An upward slash guided by the power of a gale. | Gale Cut (#23) | 2 | |||
| 25 | Storm Dive | File:Wind4.jpg | 0 | 2 | 12 | A crushing midair strike imbued with the power of a gale. | Tornado Revolver (#24) Axe Master 3 (#47) |
4 | ||
| 26 | +Cyclone Burst | AoE |
File:Wind5.jpg | 2 | N/A | 0 | A wide-area attack which releases the true rage of the Gale. | +Aftermath (#22) Storm Dive (#25) |
5 | |
| 27 | Earth Tackle | 0 | 1 | 2 | A forceful earth hewn strike made from shoulder height. | Axe Master 1 (#45) | 1 | |||
| 28 | Earth Catapult | 0 | 1 | 6 | A earth-splitting strike that can lift the target into the air. | Earth Tackle (#27) | 2 | |||
| 29 | Earth Jolt | File:Earth4.jpg | 0 | 2 | 12 | A crushing overhead blow hewn with the power of the earth. | Earth Catapult (#28) Axe Master 3 (#47) |
4 | ||
| 30 | +Aftershock | AoE |
File:Earth5.jpg | 2 | N/A | 0 | A wide-area attack which releases the true fury of the Earth. | +Aftermath (#22) Earth Jolt (#29) |
5 | |
| 31 | Battle Cry | ATK Up / DEF Down |
0 | N/A | 5 | A cry that raises the user's Attack while lowering Defence. | Axe Master 2 (#46) | 2 | ||
| 32 | War Cry | ATK Up / DEF Down |
0 | N/A | 10 | A cry that greatly raises the user's Attack while lowering Defence. | Battle Cry (#31) Axe Master 5 (#49) |
3 | ||
| 33 | +Rallying Cry | ATK Up / AoE |
0 | N/A | 20 | A cry that raises the Attack of all nearby allies. | War Cry (#32) | 4 | ||
| 34 | Fearmonger | Aggro. Down | 0 | N/A | 10 | A wave of fighting spirit strikes fear into the hearts of nearby enemies. | +Rallying Cry (#33) | 3 | ||
| 35 | Arm Buster | ATK Down |
0 | N/A | 6 | A blow that targets a foe's weapon to lower their Attack. | Axe Master 3 (#47) | 2 | ||
| 36 | Arm Shatter | ATK Down |
0 | N/A | 12 | A blow that targets a foe's weapon to greatly lower their Attack. | Knockout Blow (#41) Axe Master 5 (#49) |
4 | ||
| 37 | Armour Buster | DEF Down |
0 | N/A | 6 | An armor-piercing strike that lowers a foe's Defence. | Axe Master 3 (#47) | 2 | ||
| 38 | Armour Shatter | DEF Down |
0 | N/A | 12 | An armor-piercing strike that greatly lowers a foe's Defence. | Knockout Blow (#41) Axe Master 5 (#49) |
4 | ||
| 39 | Blind Swing | 0 | N/A | 10 | A strike that forgoes accuracy for sheer power. | Arm Buster (#35) Armour Buster (#37) |
3 | |||
| 40 | Soulscratcher | HP Consume |
0 | N/A | 6 | A devastating strike that consumes HP to land a critical hit. | Blind Swing (#39) Axe Master 4 (#48) |
4 | ||
| 41 | Knockout Blow | KO |
0 | N/A | 8 | A special attack that can inflict KO condition. | Soulscratcher (#40) | 4 | ||
| 42 | Demon Wrath | 1 | N/A | 0 | A special technique which increases in power as the player hits the O (Circle) button. | Arm Shatter (#36) Armour Shatter (#38) |
4 | |||
| 43 | +Detonator | 0 | N/A | 12 | A special rush attack which increases in power the further away the target is from the user. | Complete Resident Quest: 'Royal Gardener's Only Wish' |
3 | |||
| 44 | Crowd Control | 2 | N/A | 0 | A special technique which increases in power as you attract more enemy attention. | Complete Resident Quest: 'The Adventurer and the Red Giant' |
4 | |||
| 45 | Axe Master 1 | Able to learn additional skills and make upto 3-hit combos. | Initial | 2 | ||||||
| 46 | Axe Master 2 | Able to learn additional skills and make upto 4-hit combos. | Axe Master 1 (#45) | 4 | ||||||
| 47 | Axe Master 3 | Able to learn additional skills and make upto 5-hit combos. | Axe Master 2 (#46) | 6 | ||||||
| 48 | Axe Master 4 | Able to learn additional skills and make upto 6-hit combos. | Axe Master 3 (#47) | 8 | ||||||
| 49 | Axe Master 5 | Able to learn additional skills and make upto 7-hit combos. | Axe Master 4 (#48) | 10 | ||||||
| 50 | Final Stand | A special technique which increases the users' Attack when their HP is low. | Axe Prowess 3 (#53) Cudgel Prowess 3 (#56) |
10 | ||||||
| 51 | Axe Prowess 1 | Slightly increases the damage of 2-Handed Axes. | Axe Master 5 (#49) HP Up 1 (#57) |
2 | ||||||
| 52 | Axe Prowess 2 | Increases the damage of 2-Handed Axes. | Axe Prowess 1 (#51) STR Up 1 (#59).VIT Up 1 (#61) |
3 | ||||||
| 53 | Axe Prowess 3 | Significantly increases the damage of 2-Handed Axes. | Axe Prowess 2 (#52) HP Up 2 (#58) STR Up 2 (#60) VIT Up 2 (#62) |
4 | ||||||
| 54 | Cudgel Prowess 1 | Slightly increases the damage of 2-Handed Hammers. | Axe Master 5 (#49) HP Up 1 (#57) |
2 | ||||||
| 55 | Cudgel Prowess 2 | Increases the damage of 2-Handed Hammers. | Cudgel Prowess 1 (#54) STR Up 1 (#59).VIT Up 1 (#61) |
3 | ||||||
| 56 | Cudgel Prowess 3 | Significantly increases the damage of 2-Handed Hammers. | Cudgel Prowess 2 (#55) HP Up 2 (#58) STR Up 2 (#60) VIT Up 2 (#62) |
4 | ||||||
| 57 | HP Up 1 | Increases HP by 20. | Crush (#2) Dervish (#6) Tackle (#10) Heavy Cannon (#21) |
2 | ||||||
| 58 | HP Up 2 | Increases HP by 20. | Nightmare (#4) Deathdriver (#8) +Aftermath (#22) HP Up 1 (#57) |
3 | ||||||
| 59 | STR Up 1 | Increases STR stat. by 5. | Pulverise (#3) Assault (#7) Tackle (#10) Heavy Cannon (#21) |
2 | ||||||
| 60 | STR Up 2 | Increases STR stat. by 5. | Nightmare (#4) Deathdriver (#8) +Aftermath (#22) STR Up 1 (#59) |
3 | ||||||
| 61 | VIT Up 1 | Increases VIT stat. by 5. | Pulverise (#3) Assault (#7) Tackle (#10) Heavy Cannon (#21) |
2 | ||||||
| 62 | VIT Up 2 | Increases VIT stat. by 5. | Nightmare (#4) Deathdriver (#8) +Aftermath (#22) VIT Up 1 (#61) |
3 |



