Attack Combo Tips

  • learn the skills that add more combo hits (they also unlock more skills)
  • Try to make a combo that launches creatures into the air, attacks in the air, then back down
  • Have a 3 AC combo on your bar, to dispatch smaller enemies more quickly when you are being attacked by 3-4 at a given time
  • Creating a combo with elemental damaging attacks and knowing when you use it can make for a more effective combo then a high AC combo of just physical damage.
  • timing your combo does 25% more damage

For your AI controlled players (and user controlled to some extent), only load up minimal slots!

  • Think FFXII gambits ... the AI will scroll down the list of actions to conduct. Although you can't force the AI characters to conduct actions in a sequence, you can tell it what it can do, but more importantly, what it CAN'T do! You should load actions into the slots based on what their job role will be: examples:
    • Support: Heal 2, Cure, Other status clearing actions, Haste, Fatigue, Mollify, etc. Give them some basic attacks, and you're golden!
    • Tank: ATK and DEF Buff Actions, Parasite attack, Mollify, Fatigue, etc.

You can also SAVE your slot combinations! If you have a character that can conduct two or more roles, don't load up their slots with everything. Just save each one, and load them as needed for the individual battles.

Last edited by Alkor on 12 May 2011 at 19:28
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